# Tap to Pay on iPhone & Android

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## Tap to Pay on iPhone

With Tap to Pay on iPhone, merchants can seamlessly and securely accept contactless payments using only an iPhone and a supporting iOS app — with no additional hardware needed. Tap to Pay on iPhone accepts all forms of contactless payments, including Apple Pay, contactless credit and debit cards and other digital wallets.

Moov has a new [MoovKit](https://moovfinancial.github.io/moov-ios/documentation/moovkit) Swift SDK for Tap to Pay on iPhone functionality. View our [Tap to Pay for iPhone](/guides/accept-payments/cards/tap-to-pay-iphone/index.md) guide for more information.

Tap to Pay on iPhone accept and decline functionality is also available to test in [test mode](/guides/get-started/api-authentication/test-mode/index.md#tap-to-pay-on-mobile).

## Tap to Pay on Android

With Tap to Pay on Android, merchants can seamlessly and securely accept contactless payments using an Android device's built-in NFC capabilities. Customers can tap their contactless card or mobile wallet against the merchant's phone to securely complete transactions.

Moov has a new [Android SDK](https://moovfinancial.github.io/moov-android/moov-android/io.moov.sdk/index.html) for Tap to Pay on Android functionality. View our [Tap to Pay on Android](/guides/accept-payments/cards/tap-to-pay-android/index.md) guide for more information.

Tap to Pay on Android accept and decline functionality is also available to test in [test mode](/guides/get-started/api-authentication/test-mode/index.md#tap-to-pay-on-mobile).

## Payment link updates

If set, payment links will now display line items for Apple Pay. Additionally, the initial load time for payments links has decreased.

## Bug fixes

- Fixed a missing field issue with the TypeScript SDK `202` responses
- Fixed an issue with calculating debt repayment interchange rates
- Fixed a race condition when selecting capabilities for merchants who have previously been disabled

